Lift a Cube Cubes List: Observed Names and Weights
Observed Lift a Cube cube names, weight readouts, and Recommended Strength values, with the Cooper spelling note and refresh caveat.
The documented cubes in Lift a Cube are the Wood Cube (2.1kg), Stone Cube (6.6kg), Cooper Cube (21kg), and Ice Cube (66.2kg), plus later route cubes captured in gameplay footage: Magma, Amethyst, Crystal, Gold, Emerald, Solar, Amber, Prism, and Genesis. The weight and Recommended Strength values below are single-session observations, and cube readouts can change after a refresh, so treat them as reference points rather than fixed universal values.
Scope and reading rules
Each cube displays a weight in kilograms and a Recommended strength figure that acts as a gate: meet or beat it and the lift goes smoothly; fall well short and the cube will not leave the ground. Heavier cubes pay more cash per lift. The values here are dated, observation-specific readouts — no official developer weight chart exists, and a periodic in-game refresh can alter displayed numbers.
Documented cubes and observed values
Early cubes, observed September 11, 2026:
| Cube | Weight | Recommended strength | Payout per lift |
|---|---|---|---|
| Wood Cube | 2.1kg | 6 | Tutorial-level cash |
| Stone Cube | 6.6kg | 61 | $35 |
| Cooper Cube | 21kg | 206 | $69 |
| Ice Cube | 66.2kg | 582 | Scales with weight |
The Wood Cube payout was not captured as a number, and payouts may scale, so those cells are recorded as shown rather than extended.
Named later cubes with readouts captured in individual gameplay sessions:
| Cube | Observed readout |
|---|---|
| Stone Cube | 59 recommended power shown at ~54 Strength; lift succeeded after training |
| Copper/Cooper cube | Lifted at ~449.9 Strength; 69 cash per lift observed in one capture |
| Magma cube | 70k readout; ~23k cash per lift observed |
| Amethyst cube | 928kg readout |
| Crystal cube | 2.2k recommended captured |
| Gold cube | 117 million recommended power observed |
| Emerald cube | Named on the route; roughly 7 cubes remaining to it at that point |
| Genesis cube (end of route) | 1.4 billion recommended power stated in one capture; ~2 billion for the last cube in another |
| Solar, Amber, and Prism cubes | Named as remaining cubes near the end of the route; no weight captured |
The exact cube count is currently inconsistent across captures — one session counts eight remaining, another counts seven to the Emerald cube, and one player claims seven unique tiers. Only names and values actually observed on screen are included above. The final cube's Strength requirement is also reported differently: about 1.3 billion, 1.4 billion, or roughly 2 billion depending on the capture, so check the cube's current display in-game before planning an endgame lift.
Cooper or Copper?
The third cube's displayed name is recorded as "Cooper Cube" in the written capture, while narration in gameplay footage says "Copper." No readable on-screen label appears outside the written observation, so the "Cooper" spelling is preserved here without asserting which rendering the game displays. The cube's identity (21kg, Recommended 206) is unaffected.
Cube refresh and readout variation
Gameplay sessions repeatedly show a periodic refresh: "cubes have been refreshed" appears twice in one session, and one player notes cubes refresh in three minutes. Another player wonders mid-session whether a refresh changed a cube's value and is not sure. The floating kg readout is described as a live indicator rather than a fixed label, while the written walkthrough treats the displayed kg as the cube's own weight — these descriptions conflict. What a refresh actually changes is not confirmed, so verify the current readout in-game rather than relying on any single number.
Coverage limits
- There is no official Lift a Cube cube weight chart released by the developer; all circulating per-cube weights are community estimates from player recordings.
- Most later-cube weights and the Wood Cube payout were never captured and are left unknown rather than inferred.
- Community tier-name schemes such as "Dark Colossus Block," "End Cube," and "Heavy Titan Cube" do not match the names visible in actual gameplay; only names captured in play are listed.
- Marketing screenshots showing readouts like 977M/kg are promotional visuals, not a confirmed weight ceiling.
- Treat every value as a dated, observation-specific readout. If a number matters to your next lift, check the cube's current display in-game.
Related Guides
Heaviest Cube
Identify the heaviest supported target in the evidence snapshot and prepare a documented lift attempt.
Recommended Strength
Read the Recommended Strength display and decide whether to attempt a cube or train more.
Map Progression
Follow the route through its terrain landmarks, Strength gates, and the SPAWN return control.
